Core gameplay
Prototypes, interconnected gameplay systems, enemy behaviour, and mechanics built around your game’s rules.
01 / PLAY / UNREAL VIZ
From the first playable prototype to the characters that inhabit your world. We build gameplay, movement, combat, and game-ready art.
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Prototypes, interconnected gameplay systems, enemy behaviour, and mechanics built around your game’s rules.
Character movement, animation integration, traversal, and weapon mechanics that respond to the player.
Character and creature sculpting, textures, clothing, retopology, rigging, and real-time environments.
YOMAIA / CORE GAMEPLAY
CHARACTER ART / ISHAAN SHARMALET’S MAKE SOMETHING USEFUL
Tell us what you want to make, who it is for, and where you need support.
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