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UNREAL VIZAll capabilities ↗

Good games begin
with good systems.

From the first playable prototype to the characters that inhabit your world. We build gameplay, movement, combat, and game-ready art.

Start a game project ↗
Ballbuds characters and creatures
IN DEVELOPMENT / BALLBUDSExplore our gameplay work ↗

From how it plays
to how it feels.

01

Core gameplay

Prototypes, interconnected gameplay systems, enemy behaviour, and mechanics built around your game’s rules.

02

Movement & combat

Character movement, animation integration, traversal, and weapon mechanics that respond to the player.

03

Characters & worlds

Character and creature sculpting, textures, clothing, retopology, rigging, and real-time environments.

Yomaia prehistoric landscapeYOMAIA / CORE GAMEPLAY

A world with its own rules. ↗

Ishaan’s posed rider and motorcycle model breakdownCHARACTER ART / ISHAAN SHARMA

The craft behind the character. ↗

What do you
have in mind?

Tell us what you want to make, who it is for, and where you need support.

[email protected] ↗