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UNREAL VIZ / OUR TEAM

Individual expertise.
Shared imagination.

Meet the people building our gameplay, characters, and worlds.

EXPLORE THE WORKSumit / Gameplay systems ↗Knever / Movement & animation ↗Ishaan / Characters & creatures ↗Deepakshi / Clothing & form ↗
Sumit Paul

Gameplay systems

Founder · Consultant & Core Gameplay Architect

Sumit Paul

The systems behind the experience.

Sumit designs and programs the core gameplay systems that give a game its structure. As founder and consultant, Sumit focuses on how mechanics work together and how those systems maintain the balance of play.

Expertise

  • Core gameplay architecture

    Designing the foundations for core gameplay functions.

  • Gameplay programming

    Building the functions and systems players interact with.

  • Game balance & consulting

    Considering how individual mechanics work together across a game.

All team members ↑

SELECTED EXPERIENCE / SUMIT PAUL

The foundations of play.

Ballbuds game artworkView full image ↗

Ballbuds

Core gameplay development · Sumit Paul

Developing the core gameplay for a first-person, open-world monster-taming adventure that combines creature companions, combat, and exploration.

Explore Ballbuds on Kickstarter ↗
A dark predator with open jaws in Yomaia’s misty jungleView full image ↗

Yomaia

Core gameplay development · Sumit Paul

Developing the core gameplay for an online survival-horror world where players explore as humans or dinosaurs, grow their abilities, and face the dangers of Zone C.

Explore Yomaia on Steam ↗

PROCESS / SUMIT PAUL

Systems in action.

Enemy behavior

Sumit Paul · Development showcase

An Unreal Engine development demo showing enemy behavior in a test arena, with debugging overlays visible.

GAMEPLAY EXPERIMENT / SUMIT PAUL

Hold on.
Against the pull.

Black-hole physics · Grabbing & stamina

A black hole pulls surrounding objects inward. Sumit developed a grabbing mechanic that lets the player hold on against the pull, with repeated key presses needed to maintain their grip and stamina.

The experiment brings physics, player input, and resource management together in a struggle to keep hold.

Ishaan Sharma

Characters & creatures

Lead Character & Creature Artist

Ishaan Sharma

From sculpt to game-ready character.

Ishaan develops characters and creatures with AAA-quality detail and a focus on game-ready assets. A versatile approach spans sculpting, texturing, and rigging, carrying a character through the stages of production.

Expertise

  • Character & creature sculpting

    Shaping the forms and details that define each asset.

  • Texturing

    Developing the surfaces and material detail of characters and creatures.

  • Rigging

    Preparing assets for movement and animation in a game.

All team members ↑

SELECTED WORK / ISHAAN SHARMA

Character.
In every detail.

01 / CHARACTER & VEHICLE

The rider.

A suited rider and a carefully detailed motorcycle, brought together in a city scene. Tailored fabric, leather straps, metalwork, and rubber give each surface its own character.

Artwork by Ishaan Sharma

Explore the model breakdown ↓
A helmeted rider in a blue suit seated on a detailed black motorcycle in a cityView full image ↗
A grey wolf standing on rocks against a forest backdropView full image ↗
02 / CREATURE STUDY

A quieter
kind of presence.

A wolf study built around silhouette, layered fur, and an alert expression. Soft forest light brings out the detail of the coat.

Artwork by Ishaan Sharma

PROCESS / ISHAAN SHARMA

Behind the finished frame.

Wireframe pass of Ishaan’s posed rider seated on the motorcycleView full image ↗
POSED BIKER / MODEL BREAKDOWN

The structure behind the pose.

The rider and motorcycle shown in a wireframe pass. Play the breakdown to see the textured model, greyscale surfaces, and wireframe turntable.

Watch the biker breakdown Play video +

Motorcycle turntable

A closer look at the tank, engine, leather seat, and mechanical details.

Beneath the fur

A rotating study of the wolf’s fur, musculature, and skeleton.

Character & silhouette

A full character turntable, moving from textured surfaces into a model breakdown.

Portrait study

A close-up rotation showing facial features, hair, and surface detail.

Knever

Movement & gun mechanics

Gameplay & Animation Specialist

Knever

Making every action feel connected.

Knever works on character movement, animation, and the gameplay functions that connect them. A specialist focus on gun mechanics brings those skills into the handling and behavior of weapons in a game.

Expertise

  • Character movement

    Building movement skills and their gameplay functions.

  • Character animation

    Connecting character animations with gameplay behavior.

  • Gun mechanics

    Developing the functions that underpin weapon handling.

All team members ↑

SELECTED EXPERIENCE / KNEVER

Movement in practice.

FEATURED ANIMATION / KNEVER

Balance.
In motion.

A character performance in a forest setting, moving from a standing pose into an inverted balance on a fallen tree trunk.

Character animation · Knever

GAMEPLAY STUDIES / KNEVER

From movement to interaction.

Creature movement across the wild

A sequence of dinosaur locomotion tests across a grassy landscape, switching between creatures before taking to the air with a flying reptile.

Quadruped locomotion

A big-cat movement test covering walking, running, changes of direction, and bounding across an open field with a following camera.

T. rex movement & encounters

A T. rex moves and turns across a test arena, with on-screen status bars and a close encounter with another dinosaur.

Character action study

A third-person mannequin test exploring movement, changes in body position, and transitions between upright and low poses in a simple test environment.

Sword combat & hit tracing

Sword swings are visualized with debug traces along the weapon path. Attacks against a target mannequin show health feedback during close-range combat.

Character transformation prototype

A character-switching prototype cycles through several distinct forms in a blockout arena, showing their different silhouettes and movement.

Otaku Valley · traversal & combat

A sword-wielding character navigates a blockout course, jumps around raised platforms, and encounters an opponent in a third-person gameplay test.

AI perception & jumping

An Unreal Engine prototype demonstrates AI perception and jumping around obstacles, with navigation and diagnostic overlays visible during the test.

Deepakshi Mishra

Clothing & retopology

Character Clothing & Retopology Artist

Deepakshi Mishra

Detail, with efficiency in mind.

Deepakshi specializes in clothing for characters and the retopology of meshes. The work balances visual quality with efficient production, with a fast, focused approach to refining assets for use in a game.

Expertise

  • Character clothing

    Creating clothing that contributes to a character’s visual identity.

  • Mesh retopology

    Refining mesh structure for efficient character assets.

  • Efficient asset production

    Balancing quality, speed, and practical production needs.

All team members ↑

SELECTED WORK / DEEPAKSHI MISHRA

Form, fabric
and the finer details.

Clothing and character studies, from sculpted folds to layered outfits.

A two-view render of a colourful apron outfitView full image ↗

Colour-blocked clothing

Contrasting panels, pockets, straps, and soft fabric folds.

Four views of a female character wearing a jacket and cargo trousersView full image ↗

Contemporary character

A cropped jacket and cargo silhouette, presented from multiple angles.

Five views of a sculpted tactical outfitView full image ↗

Tactical clothing

Layered clothing, utility pouches, and protective equipment.

Five views of a sculpted soldier with helmet and equipmentView full image ↗

Equipped character

A complete outfit study with gloves, boots, and fitted gear.

Six views of a hooded jacket sculptView full image ↗

Jacket study

Seams, zips, pockets, and folds explored across a full turnaround.

Five views of a samurai outfit sculptView full image ↗

Armour & cloth

Rigid armour plates balanced against draped fabric and rope.

A sculpted Japanese-inspired outfit with wrapped lower legsView full image ↗

Draped garment study

Overlapping cloth, gathered sleeves, and carefully shaped creases.

Props & environment studies Explore four pieces +
A sculpted book with skull and crossed sword detailsView full image ↗

Decorative book

Raised motifs, straps, and sculpted surface detail.

A purple stylized lamp with hanging bannersView full image ↗

Banner lamp

A stylized prop combining cloth, wood, and metal.

A wood and metal treasure chest renderView full image ↗

Wooden chest

Wood grain and worn metal fittings.

A stylized room with plants and circular windowView full image ↗

Room vignette

A small environment study with furniture and foliage.