UNREAL VIZBuild with us ↗

INDEPENDENT GAME DEVELOPMENT STUDIO

Serious talent.
Wildly different
worlds.

We build games with character. Hand-picked specialists, ambitious worlds, and the craft to bring them to life.

Explore Ballbuds ↗Meet the studio
IN THE SPOTLIGHTBallbudsOpen-world monster-taming adventure
EXPLORE THE STUDIO’S WORK ↓

01 / SELECTED WORK

Built with intent.
Made to be experienced.

Open portfolio ↗
Public Ballbuds key art featuring human characters and fantastical monster companions

FEATURED PROJECT / BALLBUDS

Ballbuds

An open-world monster-taming adventure with first-person action, unusual companions, and a dark sense of humor.

Discover the game

Public artwork · BallBuds: The Game

Two horned dinosaurs in a sunlit forest beneath a bright blue skyExplore the scene

SELECTED GAME EXPERIENCE

Yomaia

A world that doesn’t
want you to survive.

Open-world survival among dinosaurs, hidden laboratories, and the mysteries of Zone C.

SurvivalOpen worldUnreal Engine
Explore Yomaia on Steam ↗

From our founder’s development portfolio.
Developed and published by BEWARE LLC.
Creature renders from our shared portfolio.

Creature & environment studies

02 / THE STUDIO

Small by design.
Ambitious by nature.

The right people change what’s possible.

Unreal Viz is a game development studio built around carefully selected specialists. We bring focused expertise to open worlds, RPGs, creatures, and real-time 3D production.

One specialist embedded in your project, or a dedicated team working together. The team takes shape around the game.

Specialist-ledProject-focusedQuality-first

03 / THE PEOPLE

Four specialists.
One shared ambition.

The people behind our gameplay, characters, and worlds.

Meet the team
Sumit PaulGameplay systems

Sumit Paul

Founder · Consultant & Core Gameplay Architect

Designs and programs the core systems that shape how a game plays, with a focus on balance, strong foundations, and connected gameplay.

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Ishaan SharmaCharacters & creatures

Ishaan Sharma

Lead Character & Creature Artist

Creates game-ready characters and creatures with AAA-quality detail, taking assets from sculpting through texturing and rigging.

View profile
KneverMovement & gun mechanics

Knever

Gameplay & Animation Specialist

Brings characters to life through movement, animation, and gameplay functionality, with a specialist focus on gun mechanics.

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Deepakshi MishraClothing & retopology

Deepakshi Mishra

Character Clothing & Retopology Artist

Crafts character clothing and refines mesh topology, balancing visual quality with efficient assets and a fast, focused workflow.

View profile

OUR GAMES

Made to
be played.

Explore our browser game library, featuring games from UV and our friends. Start with Borof-Pani, a multiplayer game of chase, freeze, and rescue.

Explore our games ↗

04 / OUR CAPABILITIES

What we can
build for you.

We develop games, build custom software, and create websites. Bring us a new idea, a project that needs support, or a process you want to improve.

01 / PLAY

Game
development

Turn your game idea into a playable experience, or bring specialist support into an existing project.

  • Gameplay systems & prototypes
  • Character movement & combat
  • Unreal Engine development
Explore game development
02 / SOLVE

Custom software
solutions

Software built around the way you work. Give your team tools that simplify tasks and keep everyday work organized.

  • Internal tools & dashboards
  • Workflow automation
  • Custom business applications
Explore custom software
03 / CONNECT

Custom website
solutions

A website that explains your business, showcases your work, and makes it easy for people to get in touch.

  • Business websites & landing pages
  • Portfolios & interactive experiences
  • Responsive design for phone & desktop
Explore custom websites

SPECIALIST CREATIVE SUPPORT

The craft behind
the experience.

Need a specific skill? Work with us on individual assets and systems, or as part of a wider project.

Meet the people behind the work ↗
01 Characters & creatures

Game-ready characters and creatures, from sculpting and textures to clothing, retopology, and rigging.

02 Animation & movement

Character animation, movement systems, and weapon mechanics that connect how a character looks with how it plays.

03 Environments & 3D visuals

Real-time environments, product renders, and presentation visuals for games, products, and creative projects.

05 / WHAT COMES NEXT

Great worlds start
with the right people.

For studios seeking specialist talent and partners with a game worth building.

Let’s build together

[email protected]